The campaign to make my campaign more like Campaign's campaign

(I am so sorry.) So what makes the Campaign podcast great? Well, besides everything, there are wolves, catchphrases, and an over abundance of ham. Okay, sure, they edit things down so that the ridiculousness you hear is all intentional (including the ham), but each of their 45 minute sessions gets…



The Why of a GM

As I move into a new chapter of gaming, I wanted to reflect on the reasons I'm driven to GM and use them as a launching point for welcoming in this new era in my life. Running tabletop sessions is both a social and creative reward, a veritable cornucopia of…



Critical Expansion: A Renewed Manifesto

When I started Belay My Last five months ago, I set out to make it a vessel through which I learned more about FFG's Star Wars roleplaying system and how to run games in it. As the months progressed, I started listening to James D'Amato's wonderful Critical Success podcast at…



Critical Hits While Brawling

I ran my group through another session today after a two-plus-month hiatus and had the opportunity to leverage what I wrote about in Put 'em up! Mastering Melee Combat. Since I used that as an opportunity to educate myself about how melee combat works, it's fortuitous that the only fight…



Put 'em up! Mastering Melee Combat

There you stand, blasters drawn, trained on one another. Sweat beads down your temple, his hand clenches in anticipation. You measure each other up from across the cantina. What was this even over? Something about an unpaid debt, or some smuggled spice. Or was it a familial fued? At any…



Planning Your Session from A-Z

If you're new to session planning and feel overwhelmed by the sheer scope with which you can take things, this is for you. Veteran GMs reiterate upon the simplicity with which your encounters, sessions, and even entire campaigns can be planned under the FFG Star Wars RPG system, but, as…